Everynone
(Everynone)
2
The dragged blueprint Detects Drag and creates a Drag Operation where you specify the Payload
- the widget you’re dragging.
The widget where you deliver the drag overrides onDrop, where you can use the Payload
pin to get to the widget you dragged here.
An example:
And a bunch of tutorials that cover this extensively:
https://www.youtube.com/results?search_query=ue4+drag+drop
If you have a specific question, do tell!