How to 100% disable a teleporter after use

In that case I would use verse for this, you’ll have much more flexibility and can store a custom var used : logic = false variable per teleporter and when you teleport players thru verse you can first check if used = true, otherwise teleport them to the other location. The nice thing about Verse to is once you get a fort_character per player you can use TeleportTo to just teleport players without any device