I see,
what I am failing to understand is that, say for example I spawn a MedKit object on the floor, the player can walk to this and pick it up, in that case, the variable “HasMedkit?” would be made true, then that object would be destroyed so that it is no longer on the floor.
This would invalidate the object reference right?
When the MedKit becomes something that is not its own object anymore, how do call information from the blueprint when all methods of communicating to other blueprints require an object reference?