It is here…
That looks very neat. This could potentially be implemented to a game by making it a really neat effect in a club.
This is quite awesome. HAHA!
Dead midrange Oh skrillex, go home you’re drunk.
Haha nice!
Interesting I had a similar idea and made a few tests. I implemented a dynamic material that stretches several waves by the music amplitude.
The material was originally written in GLSL and I converted it to the UE4 material system which is quite awesome btw.
The material doesn’t use any textures.
Would you be able to illustrate your technique more? Thank you
I just saw this post pop up and I just realized that I have never commented. Fantastic work DennyR. Have you been able to Keep up with this project since it has been a couple of months since your original post? I would really like to see another song in action if you had some free time. Keep up the great work!
This is really great Denny!!! I hope I can see more updates here
Didn’t expect to see this thread on page 1 again
Well, it was a 1-day project for me when I picked up UE4. I never really got around doing another one. I found it lame to use the same setup with another song.
I always had a new visualization on my list, I just haven’t found the motivation/time to do it in proper quality yet.
Awesome job, a tutorial would be great.
@Laserman He just rewrote this shadertoy using the material system (or converted and copied the GLSL into the HLSL node): https://www.shadertoy/view/4dsGzH