Well what fun this is!!
I didn’t get very far with building DLC - it wasn’t apparent how I could put assets in the plugin directly (the content system complained about the path when I tried to use it) so I’ve done some experimentation into using UnrealPak and pak files.
To this end I’ve managed to inject a json file into a pak file and then load it in game. It’s not working as I’d like and documentation is thin on the ground so I’m going to describe the process.
I’m still very unsure how to build unreal content to go in a pak file and not get packaged into the main game, but right now that’s a topic for next week and the rest of this week will be spent making shiny things.
Comments below include the major things I’ve learnt.