How should I create a Pawn which has gravity, simulates box collision physics, and can be moved by a player/AI?

Nicely put. +10 Internet Points for the concise and informative description.


Things I’d definitely try out:

  • CCD on the simulated root

  • up the solvers:

  • make a chamfered mesh the root (instead of the box collision), open it in the editor, remove collision and add 18DOP:

This will result in a nicely bevelled simplified (green lines) collision that does not snag. fingers crossed

Do tell if any of this helps at all!

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