How rotate a vector in blueprint ?

If you want it in every direction, maybe consider using a sphere trace?


Looking at this again, if you wanted to rotate the rays… You would need to get the **actors **location & forward vector.

Multiply the actors forward vector by an amount (distance of the ray)…

Add this new vector and the actors location together, this would become the “end” vector…

The start vector would just be the actors location.

Hope this helps!