How push a static mesh around?

For Held Actor, you created a variable inside the player blueprint and set its type to wheelchair actor Am I right? Anyway thank you so much now it works but very weirdly but at least it is working I can call it a start. But when holding down the key, the chair goes far away and moves from far way. Also it gets lifted. it is in the air not on the ground. But will try to figure it out. Thanks again.