how prevent actor going through other actors when moving location

Hey @dashsaeid!

The problem here is that you are using SetActorLocation- which does not account for collision. You also do not have collision volumes on your actors, which is how you detect collision and block intersections and overlapping. You’re working with primitive objects and so you will have primitive interactions.

That being said I highly appreciate your attention to pertinent information when asking for help! No fluff, and exactly what was needed to figure out the issue!

I highly suggest going through this tutorial, it covers about 90% of the bases and is a huge help getting off the ground! The skills you learn here give a great foundation and then some across a wide variety of functions within UE5.

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