How on earth do you develop for iOS?

From having worked through a number of issues on packaging on both iOS and Android I can definitely agree packaging is not the most agreeable at times. @rileygdev it’s surprising that packaging on Android has worked alot easier for you in my experience this has been the opposite. @Grimwolf what are the issues you are running into when packaging on iOS? Can you provide your build log? I’d be happy to take a closer look at things if it will help at all? You shouldn’t need to include all the modules you are describing just to get ads working, I have integrated multiple ad sdks across iOS and Android and haven’t had to include these modules explicitly ever. Indeed I’ve found like the rest of you that creating a UE project as a C++ project seems to lend itself better to SDK integrations.

I would also offer some of the work we are doing in office for SDK integration…

Upsight - GitHub - getsetgames/Upsight: Unreal plugin for integrating the Upsight SDK. Details can be found
Adobe Mobile/Omniture - GitHub - getsetgames/AdobeMobile: A UE4 plugin for working with Adobe Mobile analytics and marketi

Hopefully those repositories can provide some insight and of course happy to answer any further questions.