The many thing with triangles is keeping the Quad overdraw/Quad Complexity view blue. Tiny quads that are smaller than the 2x2 pixels GPUs draw are a lot more expensive. Long thin tris are also more expensive.
The many thing with triangles is keeping the Quad overdraw/Quad Complexity view blue. Tiny quads that are smaller than the 2x2 pixels GPUs draw are a lot more expensive. Long thin tris are also more expensive.