How make physique object to be affected by gravity

Thank you for the reply! I remade the entire logic on how I was managing the physics, I switched to constraints, one on the player and one on the actor hit by the linetrace. Now the grab and throwing items works like a charm and gravity affects the object even if grabbing it - something I didnt’ managed to achieve with handles.

Yeah probably to “simulate” heavy object now I can just manipulate constraint on the actor and do the trick. Much more control rather than handles