Hello, I am working with UE4.27.2 I have some animations: starting ↔ running loop ↔ stop running.
My issue is motion transitions from start run state to sun loop state a bit problem. That looks like there is a gap between poses. I was searching a a way to make them smoother.
On the internet I found “Motion Match” and “Motion Search”. There are plugins with similiar names. Mostly for UE5 no UE4. I only found one for UE4.72.2
I just wanted to understand something. Do motion match systems caches all frames based on a bone of the two animation ?
Let’s say we have:Foot_left_bone ↔ AnimStartRun and Foot_left_bone ↔ AnimRunLoop.
I think they compare bone poses for entire sequence of current pose and next pose. Then select closest one since one leg will be always down then that will search for it and in state start the animation from that pose. (?)
Is this idea correct?
Thank you.