Because an hour is a really long time to have to wait to start working with Unreal, and this is pretty much the first thing that happens when someone works on a VR project. Waiting for an hour might have become normal to Unreal devs used to the long compile times of the engine itself. But when you come from an engine like Unity, you can’t help but wonder what Unreal is doing after the first 2 seconds of shader compilation.
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