How is this acceptable? (compiling 8000+ shaders on a brand new installation)

switch between forward / deferred rendering (temporarily)

If you switch it back it won’t start compilation again.

Engine generally warns you about this stuff:
image

I’m not sure why many people here having issues with compilation of shaders. It is a lot of shaders, but it rarely takes more than a hour to compile. Even 30000 shaders. PCIe SSD + 16-32 threads CPU is a must for non mobile Unreal project.

Also disable all the options that increasing the number of permutations. Especially stuff like Quixel Master Materials.