How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game?

Ok, but in my case, i´m working with only one actor blueprint, and i´m need to do several copys of the same blueprint and set the name of each one in the blueprint details, and set the text of each one widget BP called from my actor BP on game viewport. All this in the same blueprint, as i said, in game viewport. In that way is possible?