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How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game?
Development
Pipeline & Plugins
Editor Scripting
override
,
Variable
,
string
,
instance
,
question
,
unreal-engine
,
Widget
buscas31
(buscas31)
September 9, 2015, 3:46am
4
Still get stuck on this
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