How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game?

So, i make a mistake with the "event construction " on my Door Widget, but i´m already fixed this. But the “issue” remains. See below the fix on event construc and a Video to demonstrate the BIG problem…lol

[YOUTUBE TEST VIDEO - BLUEPRINT INSTANCE][2]