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How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game?
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Pipeline & Plugins
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override
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unreal-engine
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string
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Widget
buscas31
(buscas31)
September 9, 2015, 1:35am
2
I forget to add the “construction script” from my “Door” BP. Here is:
57844-door+bp+construct.png
1366×768 251 KB
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