How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game?

Hi I’m trying to replicate this and also having issues. In my Door BP (which has trigger box) I have built the ‘eventbeginplay->create widget->set->add to view’ as you showed above. But in the same blueprint I’m trying to recreate the ‘onEventOverlap’ chain that you showed above… with no luck. In that picture, I don’t know how to create anything to the right of ‘castTo3rdPerson’ (except for the name variable, I have that).

Been pulling my hair out on this for days. Thanks for your help!