How I think game design should work

Now I’m confused.

First you’re basically asking for the industry to further degrade.

The current problem with the industry is that less and less developers are trying anything different.

What you’re proposing would basically further that problem.

Yes, multiple games in one genre were always there, but back in the early 90s to early 2000s, developers were always one upping each other.

“You made a 3D shoot called Quake? Well no one cares because we just made a 3D shooter with a story!”

Now copy and paste jobs are being called commercial games.

The biggest problem is that the developers don’t even try and justify this by making a good storyline.

Then again story-games are in decline with multi-player games being in favor (it’s a shame).

As for your second point, if you want to create something, but use stuff other people have built why make a game?

You should consider mod making instead as it’s basically what you’re asking for.

Stating that “if the games were good it would be” in response to the industry not being bettered by your proposal is your most confusing statement.
How does make a copy-pasted product = a good game?

You seem to either forget or not understand that this is an industry.

A lot of us aren’t just doing this for fun, we’re doing this because it’s our passion and life…our career.

I contribute a lot of this to engine becoming free.

It seems that people now think that all you need to make a game is drag and drop.

That’s not true and it’s an insult to all of us who have worked at what we do.

We make games, but our job and life isn’t one.

~ Jason