I sure did, actually really happy with the workflow now. I’ll get back to this as soon as I can, hard to find time to write tutorials these days
I hope you will find some time to do the tutorial to see the “new way” to do things with animation and so on. It could be very valuable for people that don’t have much time & knowledge to dig further in the UWidget classes.
Good to know that! I want to let you know that I’ll have some free time for the next two weeks or so. Just let me know if I can help you with that in any way I’ll be glad to do so!
This thread is awesome. I sure hope you find time for making a comprehensive tutorial of some sort; this stuff needs to be in the docs.
My code is failing to bind widgets and giving no errors. The names match. The widget is a variable and is the correct type. The blueprint is based on my custom class because I can breakpoint the Tick to check the pointer. What else might be wrong?
UPROPERTY(meta = (BindWidget, OptionalWidget = false)) UTextBlock* TextBlock;
Great tutorial, thx!