How I can save actor transform in the savegame file?

To save an actor transform.

Here I try to call it, but I think it’s wrong.
Call it posted by anonymous | blueprintUE | PasteBin For Unreal Engine

It looks ok :slight_smile:

What happens if you print the actor names here?

if i put a print string just to check if the line of code is ok, it runs. If I put the print string after like you showed me, nothing happens.

Can you show me that? ( the code, just to check )


When I load the game:
image

I just tried it, it works for me.

This is the code I used

I’m afraid you just have to go rummaging through your code until you find the mistake… :frowning:

save transforms

Thank you a lot for support. I will try to get it from start to end again. :blush:. You are a great man for having so much patience and so much knowledge.

Sorry, sometimes I just can’t untangle the spaghetti :rofl:

BTW

image

MUCH easier than all this messing about with the SG…

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That’s so true. When thing get ā€˜spaghetti’ like, trouble start to come :slight_smile:

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