How efficient is accessing data tables?

Youre right. I’ve tested and loader objects do nothing.

If you’re doing it mainly for an inventory, you’re in luck: arpg example project has a nice solution for you. Just copy it. As the visuals of an inventory are client-side, it’s not a problem.

My problem is I need to roll in networking with my system. In other words, you haven’t loaded in on your client a reference for every armor in the game, so when another player becomes net relevant, it needs to do a check to see if it needs to load their armor. I’ll probably edit Replication Graph for this, but it’s a bear.