How does UE4 stack up against CryEngine 5's rendering capabilities

I understand what you are saying, but I don’t think Epic needs it as much.
Even though, UE4 whole layout is reminiscent to Unity’s, so they did get some inspiration from a competitor. :smiley:

well today i decided to spend most of the day using cry engine and I can genuinely say it’s .

If you haven’t used it in a while then give it another go.

When it comes to UE4 and CE V from a programming standpoint,

I flipping LOOOOVE UE4! It’s C++ structure just makes sense. It’s legible and very well documented. Not only that it has blueprint for the opportunity for developers that are wanting to dive into programming to get an understanding of it.

I also really like CE in general. When UDK was out, CE was a dream to work with, but the learning curve for CE programming was extremely high. So I used Unity and UDK for awhile. Still to this day, CE is hella hard to use programming wise. At the same time, it’s super light weight.

CE is much harder to use and thus smaller teams/indies are generally a lot less productive with CE, unless they have a lot of experience with it already. And even then, 90% of the indie developers don’t even push capabilities of either engine enough to even start about missing features/tools. In those cases UE4 is a no brainer, heck even Unity will do well most of the time.

ha ha :0) I have been there!

CE, pretty pictures…
For the rest… Pure hell.

A beautifull woman that never delivers.

CryEngine will be bankrupt soon they cannot pay employees as we speak.

I have been using Cryengine since 3.6, to me there are good and bad things about it compared with Unreal Engine.

To name a few…
I find the Material Editor much easier to use in Cryengine, its also much easier to get the results i want.
Same with setting world lighting, TOD.

Exporting your game in encrypted and compiled form is horrendously complicated and tedious in Cryengine.
Importing assets into Cryengine is finicky.

I’m getting used to UE and there are many things to like about it, there are also some things i hate about it, like having to bake lighting before you can see what it actually looks like.

As a matter of fact for me this need in Unreal Engine to build and bake all the time is a constant source of irritation and problems, just today i went to build the lighting, after two hours of my CPU running at 100% the editor has stalled, its just sitting there frozen not using any CPU load with about 8GB of memory loaded, twice today i have tried to bake the lighting and twice its broken.

This is the thing that i’m finding is the biggest difference between Cryengine and Unreal Engine, its not really the features, its workflow, because there is no building or baking involved with Cryengine it just works, To me it seems that this is a source of constant problems with Unreal Engine and for me its making working with it very difficult, not to mention this difference also makes Unreal Engine a massive resource hog. both in hardware and your time.

You can have fully dynamic lighting in UE4, too (and therefore no baking). Have you tried baking lighting on a smaller map first? Your computer might be too weak to bake
the full map.

It works fine with smaller maps, so what is happening? not enough RAM? (16GB) GPU buffer? (4GB)

How do i get fully dynamic lighting in UE4 because baking it is something i want to avoid.

Thanks.

If it works with smaller maps, it means you don’t have enough RAM.

I also went the route of avoiding baking, so:

  1. All your lights need to be movable
  2. Look at A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums , What if I don’t want to have lightmaps at all or my game doesn’t need them? -> in short, untick the project setting they tell you to, restart editor, rebuild lighting (it’ll be fairly quick since it amounts to wiping old data), delete lightmass importance volumes you have in the level.
  3. PROFIT! no baking but your fps will be somewhat lower

But how is that possible? for Cry Engine to be able to bake on the fly or that is to not have to bake to see results?

If Cry Engine can do it why then can’t UE4? clearly EPIC is a very big company and an American company and they have a huge team of Engineers couldn’t they implement such a feature?

Luckily for me I am creating a platformer game in 3D and its just a solo dev thing so my time and resources are constrained and so I can’t have AAA quality so I should have way less of these issues in UE4 I assume.

But without a doubt UE4 gets things down with far superior graphics than Unity in a a crazy short space of time. I am actually amazed at how fast UE4 does things when creating a game.

Different engines use different baking technologies. Some technologies being tested right now can bake more or less on the fly. However most commonly if there is no baking involved, it means the engine uses dynamic lighting.

Dynamic lighting, however, tends to look a bit worse than baked lighting. And different engines’ baked lighting quality also differs.

OOh i see, but isn’t cry engine considered to have better graphics than UE4 though? or UE4 lighting is superior?

That is a lot of reading you linked me to there, a lot to take in, information overload, do i need to know all of it or is there just one bit of it that i need to know? it can’t be as complicated as to need days or weeks of reading material.

Never mind… you spelled out the link with in the group of links. this one A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Thanks.

Amazon released an new version of their lumberyard editor and It looks like it will have a new visual scripting system fairly soon.

When I go into flowgraph in Cryengine and go to file -> New Flowgraph I get this message.

GDC 2017 HYPE anyone?

I’m not sure I get it…feel kind if slow right now. Anyway, I know Crytek has a small team of developers. They have to be very selective about what features they choose to work on. I sure hope they get through whatever issues they are having. I have always like there game engine. Despite it’s issues it has a lot of potential if they can just hone in on the problems at hand. I want to use the engine for one of my upcoming projects. Waiting for them to fix some issues though.

CE feels and looks professional, unlike UE.

By the time you learn CE, you’ll have a completed game in UE.
Have you seen CE documentation?

bad joke What documentation?