How does UE4 stack up against CryEngine 5's rendering capabilities

I have simply no comments. Ever heard of not not calculating POM at certain distance?

Links, please. Preferably with description of particular changes in architecture taken for particular shading model.:smiley:

Your scene(I assume it is the screenshot a few posts above you are talking about) shows 65 fps in editor, which is unbelievably low for how unadorned it looks.

Based on what you’ve posted so far in this thread, I have a prediction to make. Remember it. quote it, for you will realize that it came true, when the time is right.Behold…

Trolling with mariomguy aside, I certainly prefer UE4 over CryEngine, but surely not for rendering capabilities. To me, out of the box, CryEngine produces better picture at higher performance with less effort involved. But that is out of the box, so it is not actually very relevant.
There is also a special case, where I would prefer CryEngine. That is open-world game with dynamic light conditions. For anything else, UE4 seems to be remarkably better.