Deathrey
(DeathreyCG)
October 16, 2016, 6:19pm
66
There’s you’re problem! You spent too much on a graphics card whose architecture was designed for DirectX 9, and you’re running DirectX 12 projects on it! A GTX 960 will give you better performance. A GTX 1060 will give you astounding jaw-dropping performance. A GTX 1080 would run the Kite Demo without much hassle at all. This engine really favors the Maxwell architecture, and I can only imagine the Pascal architecture would perform even better. If you’re using Kepler, you’re wasting resources. Shut down your computer immediately and spend a couple hundred on a GTX 1060 to run the engine with a large number of small components and tessellation smooth like butter: you won’t regret it. Again, more components, smaller components, then tessellation will work fine. DX 12 and new architecture handles draw calls like a piece of cake. That’s what you need to be doing.
Not sure if this post is trolling or not. Especially the parts about being able to run Kite Demo, engine favoring specific GPU microarchitecture, and memory.
Every title, developed with this approach in mind, should be shipped bundled with a brand new GPU as a gift.