Do you see how he is asking about the feature already being there not the ability to put it together from plugins, unofficial, third party sources?
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Initially I was drawn to UE4 because of the ease of use and the BluePrint system. However, CryEngine is boasting a platform that seems to be aimed more at producing high end graphic quality games. With SVOGI, Per-Object Shadow Maps, Screen Space Directional Occlusion and there Volumetric Fog Shadows. Does UE4 do any of this? I think UE4 is more user friendly, especially for the indie developer who could probably prototype gameplay ideas faster than they could in CryEngine (just my opinion), but it seems that CryEngine is pushing the limits as far as what you can do with the visuals.
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I think I have answered his question pretty clear. Whether he wants to put every single feature together in UE4 or just switch to CE and start building his jungle is up to him.