The InputTouch does not print “Hello”
Not sure what else you’re doing there but this works fine:
re: fine - I find it hard to imagine a scenario where this would be useful / helpful / needed. If you do this, you actually no longer know what you’re touching because any actor now registers it. You’re not actually touching the actor here, you’re touching the screen and every actor tries to report that touch… Super confusing for everybody!
And Also I don’t any more Inputs than
these in whole project.
So… how many hexes are in your game? 1? See what I mean? You surely have more and every one of them will try to process and consume it. If you do it like this, you actually don’t know which one did.
Why are you even trying to have input in the actor. As explained above, this is the last thing you generally want. That’s unless you after some super-duper unique behaviours.
If you want to touch a Hex actor (and that one only!):
Now, this is completely unrelated to this:
The above if for touching the screen, not the actors. You can have Input Touch in the Pawn / Controller and On Input Touch Begin in Hex actors. And both will work - you will get separate notification regarding touching the screen and specific actors.