No, you would have to somehow counter the movement of the root bone.
It’s easy enough thoughb
You have to calculate the new root bone position.
You can do the same math on the pelvis bone, and then invert the result to move the pelvis back where it should have been.
I don’t really see any applicable use for this. But just because I cant think of a situation doesn’t mean you don’t have cause to.
What is far more likely is that you should move a custom bone (virtual or otherwise) that you use specifically for whatever purpose you are attempting to use the root bone for.
I guess I can think of one thing. In case you want the capsule collision to stay away from the mesh moving the pelivis away from the root would effectively accomplish that.
Don’t know why one would, but like I said, the option exists…