How do you split a texture in multiple parts and material randomly choose between the parts


Hi! You need to drive your texture with this graph. With the “param” you can select wich picture do you want to see from the texture. If you have tree picture in your texture you can choose beetwin them with 0, 0.333, and 0.666. After that you need to create a material instance from this material, and with that you can drive this graph from a blueprint. Sorry for my English.

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