scratch that i hadnt given the others names yet and after testing again it grabs them all
I donât get it, only one has the tag, right?
that tag specifically yes it seems to output them all though
cant seem to repeat it now
I just made a very simple car, which is just two collision boxes. Then I put this in my character
It only shows the component with the tag.
okay i turned off my code and just did yours and yes it only shows that tag but should it still show that tag when i walk into a different collision box? if so then we are on track
No, thatâs the point. You only want to call the interact node when you are overlapping the box with the correct tag
oh so back to square 1 then
That means itâs working!
You only want to interact with the door, right?
oh sorry miss read, yes, thats what i want but it still puts the player in the car if im at the back of the car where the other box is. when i connect the bpi
What does your code look like now?
like this
connectinf to the second loop array element doesnt seem to do anything but connecting to the first one ignores the tag
But how can it!? You must have something else putting the player in the car�
If youâre overlapping the back of the car, it doesnât have the tag, boom, thatâs it, no interaction.
Naturally.
Yes, doesnât matter, because it should not be called.
right
Just double checking⌠the tag should be on this component
correct
moved it out of the way just to make sure too
moved the pin to where it belongs i just dont know why its not working
Sorry, no idea. The code looks ok, but something else is going on. Youâll just need to put print strings all over the place until you figure out whatâs letting it happen when it shouldnât.