how do you set a specific collision box to be interacted?

Disagreed. The script is solid and would do in a pinch for something as basic as this. Triple check your components tags.

Also, the suggestion here is valid and one of the few instances where I do not hate enabling input on a non- pawn / controller actor. Seems quite manageable if treated like so.


I can think of a couple more elaborate (and efficient) ways of handling such interaction but we’d need to justify the upfront work first. As in:

  • what else is required?
  • how far do you need to take it?
  • how diverse and numerous will the interactive elements be?

If it’s small game project with 1 car and 1 player, I would set up the tags or enable input when needed and forgot this existed.

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