How to Set Particle Parameters In UE4 C++
**In Cascade **
Click on "Distribution Float Constant" (pic above as reference)
Select "**Distribution Float Particle Parameter**"
You can do this with most parameters in Cascade to then set them via code!
Give your parameter a name and default value (the constant), all within Cascade itself.
In C++
Now, in C++, after spawning your UParticleSystemComponent* via UGameplayStatics::Spawn Emitter, or some other method,
you can do this
YourPSC->SetFloatParameter(“YourChosenName”, NewValue);
Note you do this to the instance of the UParticleSystem*, which is of type UParticleSystemComponent*
**Further Info**
See ParticleSystemComponent.h!
Enjoy!
:)
Rama