How do you send a signal from an actor to a widget

Great news, the signal is being sent and is activating the print string on the custom event, bad news for some unknown reason the animation isn’t being played despite receiving the signal. When I use any event that originates from points such as “event construct” the fade in animation plays alongside the string. My assumption is that there’s some varieable that is being lost when the signal doesn’t directly come from points but after trying multiple ideas i’ve unfortunatly haven’t found the varieable needed to fix the animation.

I’m very sorry if i’m missing something obvious, I highly apreciate your help and think that this should be the last issue before the code is complete.