How do you send a signal from an actor to a widget

Hello oooVeeoo,

i have tested it in a new project. Maybe this will help you?

In my new HUD i created first the widget and took the reference from it inside the hud and added it to my viewport

Then i created another Widget with a simple textblock and added one test event

After thath in my Character BP i Casted to my “NewHUD” and got my reference Variable “UI_REF”. Object i got directly from the PlayerController

Now if i start my game the new Text will appear via Event call. I hope this will help you :slight_smile:

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