IT WORKS!!!
I have the out of bounds area running a delay and then spawning the player at the last good location. I am having a problem with forward rolling after the teleport back. the player move carries over the velocity and the ball remains rolling. The lazy answer is to increase the delay amount and allow time for the ball to stop. It seems like a more reliable solution to find out how to stop the momentum once it’s moved.
I’m sorry to lean on you for something I’m sure is simple, but would you mind point me in the right direction? Thanks in advance.
*I will mark your answer as correct. I just don’t want to lose the commenting ability on this post yet. I will make sure you get your deserved credit though.