How do you reset a variable to being nil/empty in a map?

When a function is called I’d like to make my map, AssignedToPlayer[Player] basically set it to some version of nil, empty, whatever verse calls it.

var AssignedToPlayer :[player]vehicle_spawner_dirtbike_device = map{}

Was looking in the docs for 15 mins and couldn’t find it, probably will take two seconds for someone else to answer it and I’m sure thousands of people will Google for this in the future and land here lol :wave: