How do you remove 'Paused' text when game is paused?

Here you go – this is using P key in PlayerController to set a variable there, and then variable is obtained in level blueprint (using a cast) and then a Switch on Int.

Note: Of course you don’t have to set Int variable using keyboard input event. You can fire it off a Custom Event or any event you want

Note: tickboxes in two Cinematic Modes
Roll your mouse over them and read tooltips.

5162-pause_playercontroller.png