How do you reference a spawnable actor from a sequence?

Well in case anyone else has this problem, I figured out an easy solution:

  1. Create an event trigger under the spawned actor in the sequence.
  2. Make sure to pass the actor as the target/parameter in the event settings.
  3. In the sequence event for the actor, do the change mesh logic. No need to touch level blueprint.

It was a lot easier than I expected after struggling to find a solution for weeks.

Just a warning that the whole find actors by tag/class does not work with spawned actors in a sequence.