How do you pass in array of points to a spline mesh component

That fixed the mesh. However, after clicking create points if I move the BP position the added points disappear. I changed Create Spline to Local and left Add Spline Point at index at World. If I change that to Local the mesh gets messed up.

You are correct. I watched the video from Unreal. Very cool tutorial.

[Using Splines & Spline Components | Live Training | Unreal Engine - YouTube](- YouTube