How do you pass in array of points to a spline mesh component

You have to switch the CoordinateSpace now. Because you changed the SceneRoot=Spline the coordinates are different. Now the points you add are local (in relation to the spline)

Or you add back the DefaultSceneRoot and have the Spline as a child like before.

Edit: Your variables names remind me of a tutorial from 2014 :slight_smile: