How do you measure impact of a physics object?

Hit Location

You should use Hit Location as place to play sound at :slight_smile:


Vector Length for Correct Calculations

You definitely are not going to get consistent results measuring whether each component of vector is > than a positive large number,

you should use vector length

vector length returns positive size of vector, whereas components could be legitimately negative

You might want to use Print Message to find out what sort of impulse values you get with this method.

Hereโ€™s a pic for you!

PS: regarding hit event, which parts do you want more info about?

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