As @HavocX said:
Use Perforce.
You need the asset locking capabilities and binary delta compression that git lacks.
Parallel concurrent work with binary assets is difficult, but unavoidable in game development.
As @HavocX said:
Use Perforce.
You need the asset locking capabilities and binary delta compression that git lacks.
Parallel concurrent work with binary assets is difficult, but unavoidable in game development.