Thanks Raikoh,
Just so I’m sure I understand: I should make the defualt pawn class none in the game mode blueprint. Then in the graph I should create two serparate sets of nodes to tell the game which character bp each player should be using. The node I should start with is postlogin then get a player controller node (one for index 0 and one for index 1) and then use possess > spawn actor of a certain class?