how do you make a sound only hearable by one person

In splitscreen it matters because the sound effect is triggered by a moving object’s invisible trigger radius overlapping withthe hearer’s pawn, and has attenuation and location, so it ends up getting duplicated the more players are near the sound. It needs to have location, however.

I worked around it by using PlaySound2D instead of Play Sound at Location, but it would be better if I could make it have a spatial location but be audible only to the intended hearer.

I’m doing this because Android doesn’t do Doppler or any pitch modulation at all, so I am working around THAT by triggering a pre-modulated version of the sound when the bullet approaches the pawn by crossing over that invisible detection bubble.