That looks exactly like what I am trying to do. Thank you very much. I just started a completely new file just to figure this out, so my setup is a fresh topdown template right now.
But, would you mind clarifying a few points?
Is the “Target” that you set after cast to enemy a variable of type actor or something else?
How would you handle the timer? Is it better to set timer by event or function name?
I tried replicating how you setup your function but mine looks different when I call it.
