How do you make a ranged attack in a mouse based top down game?

That looks exactly like what I am trying to do. Thank you very much. I just started a completely new file just to figure this out, so my setup is a fresh topdown template right now.

But, would you mind clarifying a few points?

Is the “Target” that you set after cast to enemy a variable of type actor or something else?

How would you handle the timer? Is it better to set timer by event or function name?

I tried replicating how you setup your function but mine looks different when I call it.


Screenshot_43

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