How do you make a desructible mesh counter?

That blueprint doesn’t make much sense.

First you shouldn’t be using the other actor node from OnComponentHit in OnComponentFracture, if that works at all it will probably only work some of the time.

Second, why are you casting other actor as a GameMode? GameModes shouldn’t have collision so you wouldn’t ever hit them. Try using the “Get Game Mode” to get your game mode and then cast it to your GameMode class.