Ok, so we’re back to debug.
Put stuff in the player to see if the movement nodes are actually firing ![]()
Ok, so we’re back to debug.
Put stuff in the player to see if the movement nodes are actually firing ![]()
sorry I don’t know what you mean by put stuff in the player
I put a print string on the move trigger before anything else and no message appeared
Begin play?
that message worked - I moved it to the end and I didn’t get a message
No…
You can’t cast the controller to a player.
Leave the default code there, but put a slight delay between beginplay and the cast. That should do it.
Working! thanks heaps! I have a bit of jank I need to clean up between loading screen and playing, something odd there… also the enemy AI is broke but I think a delay might fix it (it didn’t I’ll have to investigate)
Fab, looking good ![]()