Ok, so we’re back to debug.
Put stuff in the player to see if the movement nodes are actually firing
Ok, so we’re back to debug.
Put stuff in the player to see if the movement nodes are actually firing
sorry I don’t know what you mean by put stuff in the player
Like this
You can put it all over the place.
Being play, etc…
Try and find out what’s happening, you see.
I put a print string on the move trigger before anything else and no message appeared
Begin play?
that message worked - I moved it to the end and I didn’t get a message
it appeared on fail
It seems like I should do the below, but the Enhanced Input Local Player Subsystem won’t connect to As BP First Person Character
No… You can’t cast the controller to a player.
Leave the default code there, but put a slight delay between beginplay and the cast. That should do it.
Working! thanks heaps! I have a bit of jank I need to clean up between loading screen and playing, something odd there… also the enemy AI is broke but I think a delay might fix it (it didn’t I’ll have to investigate)
Fab, looking good
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