perhaps a trigger box thats parented to the player and trigger boxes on the tiles? Then using an Overlap event you can detect if the player gets within range of other tiles. Don’t know if that would be the performant way to go but it would work.
perhaps a trigger box thats parented to the player and trigger boxes on the tiles? Then using an Overlap event you can detect if the player gets within range of other tiles. Don’t know if that would be the performant way to go but it would work.